# Property file.  The Rules:
# - Each property is a name/value pair, separated by a equal sign.  The name should be DNS characters only (letters, numbers, dot).
# - Comment lines start with a # and are ignored.
# - Blank lines (all whitespace) are ignored.
# - Lines can be continued with an amperstand character '&' as the last character.
# - Every line will be trimmed of whitespace at both ends, but intra-token whitespace will be preserved.
# - A single property can have multiple values.  Each value is separated with a comma (',').
# - The escape character is ?.  A double '??' will yield a single '?'.
# - The , may be escaped with ?, as can the equal sign.
# - It is assumed to be the default character set.
#  
# Local properties

# file.exclude=README.TXT
# file.copy=index.html
directory.ignore=IGNORE_DIR

description=XTILE is fast, full-feature VGA driver hand written in Assembler.  It has support for sprites, a mouse and fonts.  It &
is intended to be used by a C or C++ program.  There are three versions--1.0, 2.0, and 2.1.  Version 1.0 was a shareware &
release that expected payment for commercial usage or the source code.  Version 2.0 included split screen, a mouse driver, and &
other new features.  It was to be a commercial-only release, but I sent a copy to all the registered shareware customers.  It seemed only &
right.  For 2.1, I had to add 386 support to a few functions, as well as an adapted scaled-bitmap routine, so I could complete &
a sale.  On top of a few bug fixes, this was the final version, and it was used in some commercial games, as well some personal &
projects, such as the REVERSEM game.  I completed documentation only for the 1.0, since none of my commercial customers asked for &
new documentation for 2.X (they did get my personal support).

directory.1.name=Testing
directory.1.type=C/ASM
directory.1.desc=Unit testing programs

file.1.name=XTILE.TXT
file.1.desc=Documentation for version 1.0
# file.1.type=RTF
file.2.name=XTILE21!.ASM
file.2.desc=Source code for version 2.1
file.3.name=XTILE21!.H
file.3.desc=C Header file for version 2.1

file.4.name=2XTILE.zip
file.4.desc=A complete package of all these files.

file.5.name=XTILE21!.OBJ
file.5.desc=Library for 2.1 (compiled with Borland)
file.6.name=XTILE21!.USE
file.6.desc=ASM include file for 2.1 source

file.7.name=VGA2PIX.C
file.7.desc=Convert a linear 8bit bitmap into a packed x-mode bitmap.
file.8.name=XCOMBINE.C
file.8.desc=Combine graphics data into a single file.
file.9.name=MAKESPRI.C
file.9.desc=Make a sprite from a 8bit bitmap.
file.10.name=MASKTILE.C
file.10.desc=Create a mask bitmap.
file.11.name=MSKFONT4.C
file.11.desc=Create a 4-pixel font mask.
file.12.name=MSKFONT8.C
file.12.desc=Create an 8-pixel font mask.
 
 